AI Insights · Timothy · April 2022
Top 5 3D Anime Games Performance in South America, Q1 2022
Discover the performance trends of the top 5 3D Anime Games in South America for Q1 2022, with insights on downloads, revenue, and active users.
In the first quarter of 2022, the top 5 3D Anime Games in South America showcased notable performance trends across downloads, revenue, and active users. Here’s a detailed look at each game’s metrics, based on data from Sensor Tower.
Genshin Impact: Natlan Launch experienced significant fluctuations in its weekly revenue, peaking at approximately $292K during the first week of January. Weekly downloads for the game started strong with over 112K in late December, gradually declining to about 64K by the end of March. The game maintained a robust active user base, with a peak of around 710K in late January, before seeing a mild decline to roughly 596K by the end of the quarter.
Saint Seiya Awakening showed a consistent weekly revenue, reaching its highest point at about $81K in late February. The game’s downloads saw a spike in mid-January with around 6.3K, but generally hovered around the 3K mark for most of the quarter. Active users for Saint Seiya Awakening gradually decreased from 328K in late December to approximately 255K by the end of March.
Guardians of Cloudia reported a steady increase in weekly revenue, peaking at around $36K in late January. Download numbers for the game varied, starting at 16.7K in late December and fluctuating throughout the quarter, ending at about 10K in the last week of March. The game’s active user base saw a slight decline, from 43K at the start of the quarter to around 31K by the end.
Summoners War maintained a stable weekly revenue with occasional peaks, the highest being approximately $36K in mid-March. The game’s downloads were relatively low, with numbers ranging from 1.3K to 2K throughout the quarter. Active users for Summoners War showed fluctuations, peaking at about 176K in early March before stabilizing around 157K by the end of March.
Honkai Impact 3rd saw its highest weekly revenue at around $54K in late February. The game’s downloads reached a peak of approximately 32K during the same period. Active users for Honkai Impact 3rd showed an upward trend, peaking at about 163K in late February before a slight decline to around 117K by the end of March.
For more detailed insights and data, visit Sensor Tower.